Resume
Salary History and References available upon request.
Elizabeth Hubley
ehubley@3d-sculptor.com
(904) 347 - 5807
Madison, WI
SUMMARY OF QUALIFICATIONS
Highly motivated, skilled artist with experience in both technical and artistic fields. Outstanding ability to tackle challenges and learn new skills while leading peers. Ability to perform very well under time sensitive and stressful circumstances. Accomplished in modeling and texturing, with a natural eye for color, design and form.
WORK EXPERIENCE
Raven Software
November 2009 - Present
Modeling & Environment Artist (May 2010 - Present)
- Currently working on Modeling, Texturing & Environment Art for a AAA title.
- Modeled and Textured environment assets for Call of Duty: Black Ops.
- Set dressed environments for Call of Duty: Black Ops.
- Worked on a AAA Title that is currently shelved.
Quality Assurance (November 2009 - May 2010)
- Quality tested Singleplayer and Multiplayer for Raven's game "Singularity"
WebHub Design
July 2008 - Present
Web Artist
- Create modern, easy to use websites for clients
Last Straw Productions
December 2008 - July 2009
3D Artist Intern
- Modeled assets for a Massive Multiplayer Online RPG
- Environment Artist
- Props Artist
Harris Corp.
July 2007 - October 2008
Geospatial Technician
- Modeled environments based off of satellite imagery for use in flight simulations.
- Advanced to Final Quality Assurance after exemplary work in modeling.
- Advanced to color production texture work.
Full Sail University
February 2006 - May 2006
Animation Preproduction Intern
- Assisted instructors during lectures and offered advice and critique to students.
- Worked on various traditional media projects for preproduction.
EDUCATION
Full Sail University
September 2004 - March 2007
- Bachelor of Computer Animation
- Associate of Computer Animation
SOFTWARE
- Maya
- Photoshop
- Illustrator
- Z-brush
- Unreal Editor
- Radiant Editor
- Crazy Bump
- Real Site (Harris Proprietary)
- Shake
- Final Cut Pro
- 3D Studio Max
- After Effects
SKILLS
- Low polygon modeling
- High polygon modeling
- Organic modeling
- Hard surface modeling
- Texture art
- Set Dressing
- Working with BSP in engine
- MEL scripting
- Web Design
